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  • X-Plane 10 Global Flight Simulator (PC & MAC)
  • X-Plane 10 Global Flight Simulator (PC & MAC)

Laminar Research

X-Plane 10 Global Flight Simulator (PC & MAC)

Laminar Research

X-Plane 10 Global Flight Simulator (PC & MAC)

£162.00 £98.00 Save: (39.51%)
£98.00 £162 Save £64 (39.51%)
Delivery Time: 12-18 days

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Product Description Product Description
  • Super accurate flight characteristics using a virtual wind tunnel
  • Includes 30 aircraft, from gliders to the Space Shuttle
  • Online flying with other virtual pilots
  • Air Traffic Control actually controls the other aircraft around you
  • Detailed terrain for the whole world including very accurate altitude data
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Reviews See all reviews

Customer Reviews

Not a toy, not a game, but a ...Not a toy, not a game, but a real world simulator for real pilots. Absolutely incredible!I am both a software engineer and a COMM, INST, MULT-ENGINE rated pilot and I am impressed to the max.5CD will not load!CD 5 will not load and therefore the install is not complete. I contacted Tech Support at "info@X-Plane.com", and provided a copy of the invoice followed by an e-mail that they don't think that they support this product. TheCD jacket has the LaminarResearch logo and rev date of 2012.05.01. Who does support this product? Does the rev date imply that the produce is quite old? How canI get a new set of CD's?1Learn to fly!I'm new to flight sims and love X-Plane. I've recently joined FS Economy (google it) which provides a bit of MMO functionality to X-Plane. It's fun being able to learn how to fly real planes. I also bought a throttle/joystick combo that works well with this. I've had this for a couple months and they are already have another update for it. That's a good thing that they are continuing to improve this game.I have a very old video card, GeForce GTS 250, and this sim works on it. The graphics aren't great but reasonable experience. I'm waiting for the price of the GTX 1070's to come down.Other than FSEconomy I haven't done any of the online stuff yet but I see a lot of folks on the forums talking about it. There are also numerous plugins to customize your sim experience including real-time weather and air traffic. Highly recommend if you have time to kill and want to learn to fly.5Solid update from XP9, runs great even on less powerful computers, but the new ATC is a dumpster fire.Like a dummy, I have been flying with XP9 for years, and in mid 2016, I have just updated to XP10. I decided to finally pull the trigger because I've logged about 20 hours of real flight expierence in a C172SP and wanted the best expierence possible to complement my upcoming solo flight work.My setup:I have a 2014 15" MacBook Pro Retina with the nvidia 750m graphics card. That computer runs in "clamshell" mode, and drives a dell P2715Q 4k Display.I am really impressed with how well XP10 runs on this setup. Expecially driving a 4k Display, I expected my computer to struggle, but it actually doesnt have to work too hard, and I can even simulate weather on a good graphics setting with a 3d cockpit with out much issue. For practicing in good weather in a c172, the simulation is perfect.I fly with a CH Eclipse yoke and CH pedals. I will add two saitek throttle quadrants whenever amazon decides to ship them, since I like to mess around with multi engine stuff when I'm not practicing.The only aircraft I have expierence in right now is a C172SP. The C172SP included with xp10 is fairly acurate, from my expirence, to most flying charicteristics except for one. It will not perform in a power off stall like a real 172 does. A real 172 in a power off stall will eventually pitch noes down when the stall hits, this is because the 172 is aerodynamically designed to recover from stalls. The simulated 172 does not pitch down, it will just kinda float there. The two other 172 models that I have downloaded also do this. I have the Carenado 172n, and a 172SP that is a G1000 trainer. Both of these do the exact same thing, so I dont think it is a problem with the models of the individual aircraft. Power on stalls and other manuvers are all very similar or identical to the way a real C172 perfroms.I really like that XP10 natively integrates with EFB's like foreflight. That will be incredibly helpful when I start doing XC flying and want to practice.The one thing I wish XP10 did better was have an ATC that isnt hot garbage. I would have expected that after being out for a couple years they'd have the kinks worked out. I guess not. I just want the XP9 ATC back. It was far superior. I was doing an IFR flight, and hadnt even taken off yet, and it was already telling me I was off course. Even worse is that the IFR clearence is nearly impossible to cancel the IFR clearence once it starts telling you tht you are off course. You have to time it just right.I'm really happy with XP10, and wish I'd updated sooner, but they really need to fix ATC.4For Serious Pilot Wannabes and Also OthersThis is fabulous for your wannabe pilot, which is what my son formerly wanted to be. I got this for him when he was about 12 years old. Well, he's 19 now and off on an international politics career. Yet, he still comes home from college and "clears his head" with the program, immersed in it for a couple of hours at the time. I also got him a joystick and pedals, which makes it more realistic.5A Work in ProgressThis program has the potential to be an awesome flight simulator. The graphics are fantastic. The capability to use your iPad and ForeFlight with the sim is very cool. The problem is the program is very buggy. Getting vectored into mountains during an approach, having to taxi through other aircraft and trees to get to your runway, being told to hold short of the runway and then find if you don't go past the hold point the controller will never call you for takeoff, the lack of communication options that are in X-Plane 9, having to mess with radio frequencies and too strict protocols.If you are a professional pilot like myself you don't need to practice changing frequencies or taxi around large airports. It's bad enough in real life, but most pilots I know would rather spend their time practicing IFR approaches and make IFR flights without the hassle of the "little things" like freq. changes or taxi or gate holds. Several times I was given a gate hold and waited (like an idiot) almost 20 minutes without ATC ever calling me back with taxi instructions. I just exited the program and went to bed. You can't call them because there is no option to do so. The taxi instructions (lines drawn on the taxiway) is a nice feature, but it would have been better if the lines they drew were straight or made sense. They draw lines that are very crooked and ridiculous. If you happen to be following another aircraft to the runway, your patience would indeed be tested.I would rather put myself on the takeoff runway, file the flight plan and get takeoff clearance from there rather than go through the whole hassle of taxi and wait for clearance for takeoff. I suppose most "ground pounders' would rather practice the whole thing and that's fine, but I wish there was an option for that. If there is I haven't found it.I do like the program, but I would suggest to anyone interested to wait until the bugs are worked out. How long that would take, I have no idea. The current edition is X-Plane 10.31. X-Plane 9 stopped at 9.7. It will be a great program some day.Update 1/14/17: I hope X-Plane 11 is better. The bugs are still plentiful. You get an ATC clearance, taxi out behind another airplane that never goes anywhere. You don't know whether to wait or just ignore it and taxi through it like you taxed through buildings to get to the runway. I have spent many hours waiting for takeoff clearances that never came. Very frustrating.2Excellent, technical simulation; not "fun" in the standard game-like waySUMMARY--------------I've been using this product for the past two weeks, and have used both a mouse-yoke and a Saitek Pro Flight Yoke (PZ44). In short, X-Plane is a great simulator, built in a much more modern way code-wise than FSX (Microsoft Flight Simulator X); the flight model also performs better overall. It's not as "fun" as FSX and it's a bit less polished (development seems to be on-going), but it's a pleasure to fly in.+ Excellent flight model (given good plane modelling)+ Excellent terrain and road data+ Professional software; same company makes a version approved for FAA simulator training (on approved hardware simulators)+ Runs better than FSX+ On-going development- Included aircraft modelled poorly; some are, frankly, atrocious- "bells-and-whistles" secenery poor to non-existant- Not game-like a la FSX; no real tutorials or "missions"- Clunky, technical interface- Some features are currently incompleteDETAILED REVIEW------------------------If you install all the scenery at once, the install process will take ages. The total size of the whole shebang on-disk is around 55 gigabytes. I think, for me, that translated into an installation time over two hours. I assume most of that data are the extremely detailed wire-meshes of terrain and accurate road network data since 99% of the 3D scenery (buildings, trees, etc.) is autogen. Unlike FSX, the world, itself, can be pretty barren and you certainly won't see any landmarks (even such things as the Golden Gate Bridge are absent).A few people's reviews seem to be commenting that the software runs slowly. This is true if you crank all the graphical settings up. However, the software's designed to be somewhat future-proofed, so we're not supposed to do that. If I set the graphics similarly in both X-Plane and FSX, I actually get slight better performance in X-Plane. X-Plane seems to be more graphics card-intensive than FSX, which is more CPU intensive, so that's a factor I kept in mind while jigging the settings.Unlike in FSX, I needed to configure my Saitek Pro flight yoke and quadrant, manually assigning the levers and buttons to actions. Thankfully, that wasn't too hard (press a button, choose its function). Three minor issues: 1) I had to reverse the input for two of the levers (100% on the quadrant was registering as 0% in the software); 2) I still can't get my POV 8-way hatswitch to pan smoothly. The software registers it's directions as one of four button clicks, basically panning 25 with each click; 3) The red "cycle view" button on the yoke can't seem be made to work the same way as in FSX. None of these are major issues. Either they're caused by my own stupidity or diffences in the way FSX and X-Plane handle controller input.The interface, itself, is a lot less user-friendly than FSX, but it's nowhere near unmanageable. You roll the mouse towards the top of the screen to expose a menu with dropdown lists, most of which lead to panels full of settings, and toggles, and guff like that. The whole thing has a very industrial feel to it, so I might not recommend it to people who aren't too comfortable with computers. If you're comfortable in the Windows classic Control Panel, you probably won't have too many problems with the interface.The star of the X-Plane simulator is its simulation system. FSX uses look-up tables to run its simulation. This means that it will look-up how the plane has been calculated to act in the specific circumstance it's currently in. The look-up table system works well as long as the look-up tables are accurate and they've data on the current situation.In contrast, X-Plane looks at how the forces of flight would affect the current shape of the plane. This gives very realistic results, as long as the aircraft is modelled correctly. Unfortunately, the included aircraft range from good to kind-of-atrocious. It seems like the X-Plane team recycled aircraft from earlier editions from what I have read. Certainly feels like it. A lot of them have low-resolution textures and simple modelling, which actually makes them fly oddly. Honestly, I spend most of my time in add-on third-party planes (mostly ones by Carenado, which are extremely true-to-life). Give it the correct data and X-Plane works wonderfully. Everything's just a bit more fluid and lifelike than FSX.X-Plane is chiefly a simulator. It has no missions or any real tutorial. There are "senerios", such as fighting fires, landing on carriers, and landing space shuttles, but these aren't really fleshed-out missions like those in FSX. The ATC and AI flight isn't really finished yet, it seems. The software feels like a work-in-progress in terms of any sort of extra features on the whole. Updates have come every few months so far.On the whole, am I happy with my purchase at 70-some-odd-dollars?Yes, with reservations: 1) I had used the demo for two weeks before buying, so I understood what I was getting; 2) I had bought FSX at release, when it was roughly the same price as X-Plane 10; 3) I'm expecting it to improve with age as updates roll out 4) This is the first edition of X-Plane I've purchased and used.If any of those things don't apply to you, either try out the demo or wait a few years. The price of the previous X-Plane version dropped significantly as it aged (and, probably improved). I don't see why X-Plane 10 would be any differnt.Personally, after owning X-Plane 10 for about two weeks, I now prefer it over FSX. I still spend about 10% of my time in FSX, exclusively when I'm itching for missions or complex ATC. When I want to just have fun flying or want to try applying something I've read, I use X-Plane.4It's a fantastic product, but difficult to use.Based on all of the FS that are out there, this is probably the overall best value.But the companies that offer all of the add ons tend to be unresponsive and their products are expensive.One example: I bought this to have the highest detailing possible of the Golden Gate Bridge, San Francisco, and of course; SFO.I dropped almost $100 on getting the upgraded MegaScenery WITH THE DISCS, because I know how these things go, and after a full afternoonheading into the evening of downloanding, the ONLY part of my "Complete California" that doesn't work, as per two windows that pop up to tell me AFTER I load SFO, is in fact, the entire San Francisco area. They ignored my email. There are blogs and commentaries around that address these situations, but I don't expect to have to make this an extended project. I want to load the software on my brand new computer designed specifically for gaming, I don't even have Word on this box, so there's plenty of RAM and processing power.But instead, it's this huge thing, and that doesn't make me happy at ALL.I find that a lot of the scenery changes and options that I click on, don't take hold once you're at the airstrip.Prepar3d, which is likely a much better overall product, starts at $200, but it designed Lockheed Martin, and is the most recent product on the market. Prepar3d also offers their software in a professional version for actual pilot instruction.If I had to do it all over again, I'd probably have invested in Prepar3d instead. I might still be headed that way.If I'm not mistaken, the upgrades available out there all supposedly work with FSX AND Prepar3d, but read carefully and make sure.Some of the upgrades are for the older sims.4Could not be installed - waste of timeX-Plane's Tech Support was a joke (one person with a cell phone) and a waste of time. They've had problems with installing it on computers using Windows 10 operating systems for years and all they do is guess as to what the actual problem is. First, with a brand new HP desktop with 16GB of RAM and a 1 TB hard drive it was "your DVD drive is faulty", then it was something must be showing up in the installer log, and then "its the security settings in Windows". Even a replacement disc produced the same crappy results - the solution? Return the mess to the vendor and try Version 11 - it has to be better than Version 10.1Amazing Flight SimWhat can I say, I lost my heart to aviation five decades ago and this flight sim scratches that itch nicely. What's your itch -- soaring, general aviation, single, twin, float planes, bizjet, commercial, military (WWI, WWII and modern jets)-- they're all available (many more than one could actually fly in the real world). The GNS 430/530 model in version 10 adds nice realism, and I look forward to the G1000 model in v. 11. The accurate aerodynamics models make aerobatics a joy (excepting the inadvertent stalls and spins of course, but stall entry/recovery is realistic). The vast array of add-on aircraft sim models is amazing (yes, you pay the developers through the .org store, but how else do we get new models developed). The scenery is incredible, and the add-ons for major airports are truly impressive. This 64-bit implementation avoids size restrictions of 32-bit versions, so "the sky is the limit" (well, actually not, since a Space Shuttle sim also included, starting from orbit).5
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